Rebecca Ryan
2D Illustrator and Character Artist
Vancouver, United States
Summary
Since 2007, I've been designing 2D assets, game UI elements, characters, and promotional art for small-press comics, games, and various media. I specialize in fun, cartoony styles, and catchy colors.
Skills
IllustrationCharacter DesignComic ArtAsset Design
Software proficiency

Photoshop

Unreal Engine

Premiere

CLIP STUDIO PAINT
Productions
Video Game
Neurodiver
Year
2024
Role
Keyartist
Company
Midboss
Video Game
Rune Fencer Illiya
Year
2029
Role
Keyartist
Company
Nootbox Games
Video Game
Speedbrawl
Year
2018
Role
Keyartist
Company
Double Stallion
Video Game
100 ft Robot Golf
Year
2016
Role
2D Character Artist
Company
No Goblin
Experience
After contracting with them since 2016, I became a full employee at No Goblin where I've worked on everything from character design, to UI, to marketing and promo art, to designing in-game 2D assets and implementing them in Unreal.