I love visual storytelling in games, great and small. My goal as an artist is to draw the player in through these kinds of details: the way a character styles their hair (or specifically doesn't), the details we learn from a magazine prop dropped in a corner, or through keyart, where I sum up the entire experience and dynamic between characters and environment in one flashy image.
Since 2007, I've been designing 2D assets, game UI elements, characters, and promotional art for small-press comics, games, and various media. I specialize in fun, cartoony styles, and catchy colors.
After contracting with them since 2016, I became a full employee at No Goblin where I've worked on everything from character design, to UI, to marketing and promo art, to designing in-game 2D assets and implementing them in Unreal.