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Rebecca Ryan
Rebecca Ryan
2D Illustrator and Character Artist
Vancouver, United States

Summary

Since 2007, I've been designing 2D assets, game UI elements, characters, and promotional art for small-press comics, games, and various media. I specialize in fun, cartoony styles, and catchy colors.

Skills

IllustrationCharacter DesignComic ArtAsset Design

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
Premiere
Premiere
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Denshattack!
    • Year
      2026
    • Role
      Keyartist, bonus train skin assets
    • Company
      Fireshine
    • Video Game
      Snap & Grab
    • Year
      2026
    • Role
      2D Artist: Character and environment concepts & design, UI, Assets, Keyart
    • Company
      No Goblin
    • Video Game
      Neurodiver
    • Year
      2024
    • Role
      Keyartist
    • Company
      Midboss
    • Video Game
      Neon White
    • Year
      2022
    • Role
      2D Character & Asset Artist
    • Company
      Angel Matrix, Ben Esposito
    • Video Game
      Surfpunk
    • Year
      2029
    • Role
      Character Designer, Keyartist
    • Company
      Double Stallion
    • Video Game
      Rune Fencer Illiya
    • Year
      2029
    • Role
      Keyartist
    • Company
      Nootbox Games
    • Video Game
      Speedbrawl
    • Year
      2018
    • Role
      Keyartist
    • Company
      Double Stallion
    • Video Game
      100 ft Robot Golf
    • Year
      2016
    • Role
      2D Character Artist
    • Company
      No Goblin

Experience

  • 2D Artist at No Goblin
    US
    August 2023 - Present

    After contracting with them since 2016, I became a full employee at No Goblin where I've worked on everything from character design, to UI, to marketing and promo art, to designing in-game 2D assets and implementing them in Unreal.